• We value your vote, please wait for…

    With the Searing Plague over for now. After months of seclusion in the Kingdom of Alesia, we once again stepped out onto the causeway. A deleterious step forward was too

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  • Cracks in the Shield Wall

    Bloodoak – Sitting on his royal throne, King Dleatherus of Bordweall received alarming, unproven accusations of internal spying in the kingdom. Being indisposed, King Dleatherus had Protectorate Duke Noslim’s first act

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  • Grooms, Wenches and a Justicar

    Rhynelands – Overseeing the Royal Rhyne Estate in the County of Penrith, a grand meeting to forge the future of the kingdom was underway to decide the fate of their centerpieces.

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  • Evictions in Alésia

    Rhyddid – As political turmoil in the Kingdom of Alésia continues, the first political pawns have been discovered and promptly discarded. These measures initially occurred in the Duchy of Rhyddid under

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  • Leading the Crown

    Aechena – Helgrim Enterprises has landed a stunningly, brilliant deal with the Draugr Fleet. Through this lucrative deal, Helgrim is now contracted to construct one-thousands ships for the Draugr Fleet

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  • Elyrian Anthropology Survey – Neran

    Written by Anders Anderson and Grandmaster Anthon Taelysziq of Arkyn With views that stretch out to the horizon, the birth of a new day allows settlements to arise from the

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  • The Pauper Queen

    Saorsa – Sitting in a tower of great opulence a Queen ponders. Her name is Queen Violet Winterlynn from the Kingdom of Alésia. Titled through vanity and holding a weak

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  • Honeyed promises from Virtori Queen

    Duchy of Thearyn – We have just received confirmation from multiple anonymous sources that the Church of Thaeryn is but a front for a dastardly organization bent on the subjugation

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  • Escaping the Clippers

    Bordweall – As most of us know, due to the tribal oppression Kypiqs have faced at the hands of Helgrim Enterprises fur plantations, and local food agencies. This tribe has

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  • Forging an Empire: PAX Council

    Vornair – It is with pleasure we divulge breaking news from the Kingdom of Vornair for our readers. It happened a week to the day at the beautiful Sportello tavern.

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Elyrian Anthropology Survey – Hrothi


Written by Anders Anderson and Grandmaster Anthon Taelysziq of Arkyn

With arable land surrounding the steppes of the Hrothi, stocks from diverse crops and wild and tamed animals help create stability within settlements. These food stocks which lie outside the shelter of the mountains are exposed, and dependence on them during times of war, famine or natural calamity could cause collapse. However, depending on the abundance of protected cave fungi even collapses of external food stocks could be thwarted. This coupled with the potential of utilizing cool cavern areas, and clay pottery to store food stocks leaves the Hrothi with a rank of four out of five in Sustained Food.

Outside their natural environmental along the montane steppe, trees are the main energy source for the Hrothi. This reliance on external energy sources forces the Hrothi to venture past settlements, and into the wilderness. When, if ever, discovered, the Hrothi show an enduring gratitude for coal in the midst of their continual tunnels and caverns. However, these sources of energy are for cooking and smithing, rather then heating and light. This is due to their darkvision, and near constant temperature of the caves. However, in Access to Energy the Hrothi have a rank of three out of five due to the perils, and access to trees.

As one of the most physically fit, and vertically challenged tribes. The Hrothi use traditional metal and leather for weaponry, which will be abundant due to the constant expansion underground, animal husbandry and hunting on the surface. The sheer mass and continuation of tunneling causes the Hrothi to have five out of five in Materials of Weaponry in their natural biome.

In the caverns, unique floral and fauna flourish accompanied by mineral wealth. On the plains, with the capabilities of animal husbandry and agriculture foodstocks the Hrothi will have diverse materials, that nearby tribes such as the Brudvir and Neran will require. Coupled with their expertise in stone crafting and researching, the Hrothi have a ranking in Material Wealth of four out of five.

In the labyrinths of the mountains, the Hrothi are protected; emerged in the natural, stone walls of the caverns. The diminutive size of the tunnels, allows only a single other tribe the ability to traverse the Hrothi underground homeland which are the Kypiqs. Coupled with the their research and crafting capabilities for stone materials, internal and external settlements are profoundly protected. The main vulnerability being the durability of external settlements, as their collapse may cause disasters due to the loss of food stocks, and energy source forcing the Hrothi to be entombed, and leaving the Hrothi with a rank of four out of five in Defense.

The Hrothi, as with the Brudvir and Neran, have no disadvantages in regards to leaving their native biome. This coupled with understanding Denhørt and Proto-Neran dialect, and the diffusion of Proto-Neran dialects throughout the realms allows the Hrothi to travel quite freely. The economic turmoil of Dras, Waerd and Erishé, as well as the stature rivalry of the Kypiq impact the travelling abilities of the Hrothi. Coupled with their limited use of larger mounts and slower walking pace impacts travelling.Leaving the Hrothi to have a rank of three out of five in Travel.

With knowing Proto-Neran dialects and friendliness with Neran, the Hrothi have potential trade relations and proxy trade with some of the tribes. However, their disdain for their economic rivals will impact their trade capabilities; coupled with mount limitations; and potential distance of montane steppe from water access.Their savior could be tunnelling, creating the potential to have underground highways protected from all, but the Kypiq. The centuries of highway projects would be a marvel within Elyria. For now the Hrothi are left with a rank of three out of five in Trade.

The Hrothi are a strong, enduring which is exemplified in Defense. The monolithic fortresses of the Hrothi stand above all else, their fortifications endearing their mountainous landscape. The Hrothi entombed within their mountains, serve to have the potential to control dynamic resources and warfare through Material Wealth and Materials of Weaponry. However, their Defences and Sustained Food could turn to be weaknesses. With the encirclement of their settlements, it could be possible to force the Hrothi back within their caverns, who would solely be surviving off of fungi and foodstocks. It would be with prayers and hope that the besiegers run out of food first. Unlikely, to be able to move all their citizens and livestock into the caverns losses would surely be felt. However, utilizing tunnels and cover of night, all foes can be turned to rout.

Their stature, and want for economic supremacy is their downfall with Trade and Travel. Irritating their economic rivals, and revoking the expansion of trade wealth with the Kypiq, Waerd, Dras and Erishé; a third of all tribes. The Hrothi will be the master masons and smiths throughout the Kingdoms of Elyria, imploring their native wit to defend and protect their new homes. At siege, and on the battlefield be weary of the Hrothi. With no biome-based disadvantages and linguistics; these men and women will be the leaders in siege engineering, and lance warfare.

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Royal Scribe Wanted

With continued exasperation and muffled groans from advisors and nobility, and numerous missed Charter meetings. King Dleatherus of Bordweall has now posted, several times, a Royal Scribe title to aid in remembering. The charter reads:

Due to necessity and realm stability a new charter has been posted. The individual claiming this charter must incessantly follow King Dleatherus to ensure all wandering and rambling are left to a minimum. That all major policy discussions and meetings are transcribed, and copies are left in the King’s facilities to allow for ample re-reading. Ensure that at least three short period naps are had daily; that the King is wearing clothing, including the correct ceremonially attire; and sufficient amount of forewarnings are provided ahead of meetings.


Mayoress Kitlandria Bokest, a fellow host of the Bordweall Broadcasting Company stated, “I think it is a bit too much. He [King Dleatherus] is more than capable, and I only ever caught him napping in his plague mask  a dozen or so times during the show.” Some are thankful for the title posting, Count Elbereth Cedargore saying, “I am grateful to see that the King is receiving additional help. I’m not sure I ever want to see the royal staff again.”

Those wanting to claim this royal title, should remember to visit the Kingdom of Bordweall.

Coin’s Guide to Dungeons: Castillion

Castillion, Vornair – G’day readers Kyle Coin world traveler, and prison connoisseur here. I write after adventuring into the heart of Vornair, into the capital of Zylphania. I have landed in prison elsewhere for nefarious and misgiving situations: impersonating a priest in Thearyn and disguising as a tax collector in Fortuna come to mind; which is quite difficult when there is only one citizen. Today, it was for kicking the soapbox of Aerus Morningray, who was fanatically rambling about securing titles and needing donations from Zylphania patrons to help create a “New Dawn”.

Guards with uniformed cloaks were posted outside, the cloaks evergreen color turning black in the darkness. Although the cell could hold five it was spacious, with room to fit an easel. The amenities were humble with actual pillows and used bedding. With such hospitality, even Duke Bombastus visited, while there he painted as he declared ‘happy little ‘staches’ on seemingly thousands of self-portraits. I enjoyed the company for a time, I think Duke Bombastus was more grateful for it, as he could hide from responsibilities. The food was warm and considerate coming straight from the ducal estate kitchen. Activities were few; however, the Solarium was right above the cellroom so the conversations were fantastic. Near check-out, I even received a survey form asking how the stay was to help create informed, dispassionate policies.

Overall I would rate the Dungeon of Castillion at 3 out of 4 stars. Would visit again!


Verdict: Above Average.

Elyrian Anthropology Survey – Brudvir

Written by Anders Anderson and Grandmaster Anthon Taelysziq of Arkyn


Brudvir are predominantly primitive hunter and gathers, with reliance on animal husbandry for dairy products. However, due to the absence of agricultural, cold and acidic soil environment, as well as the natural- and player-cycles of hunting. These forces leave the Brudvir in a perilous state for food, potentially relying on trade or agriculture outside of their native habitat, leaving the Brudvir in Sustained Food with a ranking of one out of five.

Living in the Alpine Forest, the Brudvir are constantly surrounded by conifers which is used throughout their culture and society, such as: heating, cooking and housing. The ampleness of the forests allows, if sustainably harvested, a near constant supply of trees. Which will help with those frigid nights, and carving competitions, leaving the Brudvir in Access to Energy a ranking of four of of five.

Although, one of the largest and physical tribes, the Brudvir primarily use bone and wood for tools and weapons which are abundant due to the constant need of hunting and surrounded by forests in their native habitat. Metal is present, but the availability causes it to be a secondary material. The rareness of these metals and mundane materials of bone and wood causes the Brudvir to have a three out of five in Materials of Weaponry.

Living in the Alpine Forest causes biological diversity to drop, this drop occurs with available materials as well. The Brudvir have an absence of unique materials in their native biome, and the materials that are present most tribes have access too. Being specialists in woodworking, and the durability and size of their conifers will, likely, help the Brudvir in trade and material wealth leaving with with a ranking in Material Wealth of two out of five.

The Alpine Forest serves as protection for its altitude and impenetrable evergreen forests, but compared to other tribes these forests only slow a marching army. A foe with the knowledge of permafrost preservation and ample food could remain in Brudvir biome till their food stock or armies collapse. Coupled with small population centers of town or villages, and wood the primary material for housing. Sieges and fires could destroy cities and forests leaving these small settlements dependent on their neighbors at times of war, leaving the Brudvir with a rank of two out of five in Defense.

The Brudvir, as with the Neran, have no disadvantages in regards to leaving their native biome. This coupled with understanding both Denhørt and Proto-Neran dialect, and the diffusion of Proto-Neran throughout the realms allows the Brudvir to travel quite freely, except for visiting their fellow Faedins the Kypiq. Allowing the Brudvir to have a rank of four out of five in Travel.

Due to knowing Proto-Neran dialect, friendliness with the Hrothi and Neran the Brudvir have potential trade and relation access through proxies with most of the tribes. The limitations to the Brudvir’s trade capacity, as well as material import and export is through distance and logistics causing the Brudvir to have a rank of four out of five in Trade.  

The visual appearance of the Brudvir, along with their chiseled landscape of the Alpine forest and mountains leaves the impression of dominance in war and of nature. However, the current known weakness of the Brudvir is their biome. Materials of Weaponry and Defense could be worked on through trade. As long as a sufficient amount of metal weapons and armor, stone walls are designed and developed, trade can cease with minimal interruption to Brudvir armies and defenses. However, Sustained Food, relying on hunting and gathering leaves the Brudvir vulnerable during war and insufficient hunting seasons; even while using livestock, and permafrost as a preservation method. This is due to the potential of overhunting and eco-destruction during war, and ability to sustain livestock in an environment unable to cultivate.

The strength of the Brudvir is exemplified in Trade and Travel. With no biome-based disadvantages, linguistics and physicality the Brudvir can travel, trade and battle in all realms. Compelled with their pack society expect Brudvir traders, mercenaries, raiders and guards seeking riches throughout the Kingdoms of Elyria.

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In Memory of Sir. Simon Milligan

Dear Readers,

It is with a heavy heart that I must disclose that our dear friend and Editor-In-Chief, Sir Simon Milligan has passed away. Simon our thoughts are with you and your family and your memory will live on in our hearts. It brings me great sadness to present this to you dear readers and I hope that regardless of your feelings towards this news source you will join me in remembering a man who strived for excellence and to provide entertaining articles for all to enjoy. We have lost a proud member of our community today and he will be missed.

Thank You
Zachariah Zibell

The Fat Cats of Bordweall

Bordweall –  These 4-legged tyrants are reportedly the true power of the kingdom.



Doctor Furvago, Personal assistant and court physician to King Dleatherus, Duchy of Bloodoak


Admiral Bobo, 28 recorded victories at sea, defender of the Caeruleum Coast, Piratesbane, Wanted for privateering in Vornair and Alesia


Baron Buttons, a true statesman and powerbroker. Nothing happens in Seidrellia without Baron Buttons getting his cut.


Winston P. Fluffykins, Trade magnate of Trollfjell and all around gentleman, made wealth early with only a single wagon and a mule.


Mysterious Friendly Kitty, reportedly a transdimensional being, her wrath is matched only by her friendship, All of Singraven is friendlier from her influence.


The Kritken, The cutest of the Kaiju of the Drayrien


Fieldmarshall Whiskers, Strategic Military Genius and Supreme commander of the Armed Forces of Weristarc, responsible for many recent victories.  


Horatio Hobbes, Newscat, Lead editor of the Bordweall Broadcasting Company

Free Kingdom Shennanigans

Free Kingdom – It has been an eventful week as the contest heats up, one prospective duke has been knocked out and replaced by an unknown up and comer. Violet Winterborne still has a 97% chance at total victory in this election and as an independent and legitimate news source we are not at all being compensated by the Winterborne campaign.

But interestingly there has been a warming in the Kingdom’s social circles.

‘❥Violet Winterborne ❄ Promising (;

 Horse Lord Varuian Maulvorn 🐎– I’ll have a good time. … using my time productively running the Kingdom

‘❥Violet Winterborne ❄– Weird! I had the same idea


Some would say the banter has become almost flirtatious. Should Phyllain worry that another suitor awaits contest for the queen’s affections? Is it true what they say about Maulvorn’s bad comb over? We at the Elyrian Examiner will keep you posted.

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