Elyrian Anthropology Survey – Hrothi
Written by Anders Anderson and Grandmaster Anthon Taelysziq of Arkyn
With arable land surrounding the steppes of the Hrothi, stocks from diverse crops and wild and tamed animals help create stability within settlements. These food stocks which lie outside the shelter of the mountains are exposed, and dependence on them during times of war, famine or natural calamity could cause collapse. However, depending on the abundance of protected cave fungi even collapses of external food stocks could be thwarted. This coupled with the potential of utilizing cool cavern areas, and clay pottery to store food stocks leaves the Hrothi with a rank of four out of five in Sustained Food.
Outside their natural environmental along the montane steppe, trees are the main energy source for the Hrothi. This reliance on external energy sources forces the Hrothi to venture past settlements, and into the wilderness. When, if ever, discovered, the Hrothi show an enduring gratitude for coal in the midst of their continual tunnels and caverns. However, these sources of energy are for cooking and smithing, rather then heating and light. This is due to their darkvision, and near constant temperature of the caves. However, in Access to Energy the Hrothi have a rank of three out of five due to the perils, and access to trees.
As one of the most physically fit, and vertically challenged tribes. The Hrothi use traditional metal and leather for weaponry, which will be abundant due to the constant expansion underground, animal husbandry and hunting on the surface. The sheer mass and continuation of tunneling causes the Hrothi to have five out of five in Materials of Weaponry in their natural biome.
In the caverns, unique floral and fauna flourish accompanied by mineral wealth. On the plains, with the capabilities of animal husbandry and agriculture foodstocks the Hrothi will have diverse materials, that nearby tribes such as the Brudvir and Neran will require. Coupled with their expertise in stone crafting and researching, the Hrothi have a ranking in Material Wealth of four out of five.
In the labyrinths of the mountains, the Hrothi are protected; emerged in the natural, stone walls of the caverns. The diminutive size of the tunnels, allows only a single other tribe the ability to traverse the Hrothi underground homeland which are the Kypiqs. Coupled with the their research and crafting capabilities for stone materials, internal and external settlements are profoundly protected. The main vulnerability being the durability of external settlements, as their collapse may cause disasters due to the loss of food stocks, and energy source forcing the Hrothi to be entombed, and leaving the Hrothi with a rank of four out of five in Defense.
The Hrothi, as with the Brudvir and Neran, have no disadvantages in regards to leaving their native biome. This coupled with understanding Denhørt and Proto-Neran dialect, and the diffusion of Proto-Neran dialects throughout the realms allows the Hrothi to travel quite freely. The economic turmoil of Dras, Waerd and Erishé, as well as the stature rivalry of the Kypiq impact the travelling abilities of the Hrothi. Coupled with their limited use of larger mounts and slower walking pace impacts travelling.Leaving the Hrothi to have a rank of three out of five in Travel.
With knowing Proto-Neran dialects and friendliness with Neran, the Hrothi have potential trade relations and proxy trade with some of the tribes. However, their disdain for their economic rivals will impact their trade capabilities; coupled with mount limitations; and potential distance of montane steppe from water access.Their savior could be tunnelling, creating the potential to have underground highways protected from all, but the Kypiq. The centuries of highway projects would be a marvel within Elyria. For now the Hrothi are left with a rank of three out of five in Trade.
The Hrothi are a strong, enduring which is exemplified in Defense. The monolithic fortresses of the Hrothi stand above all else, their fortifications endearing their mountainous landscape. The Hrothi entombed within their mountains, serve to have the potential to control dynamic resources and warfare through Material Wealth and Materials of Weaponry. However, their Defences and Sustained Food could turn to be weaknesses. With the encirclement of their settlements, it could be possible to force the Hrothi back within their caverns, who would solely be surviving off of fungi and foodstocks. It would be with prayers and hope that the besiegers run out of food first. Unlikely, to be able to move all their citizens and livestock into the caverns losses would surely be felt. However, utilizing tunnels and cover of night, all foes can be turned to rout.
Their stature, and want for economic supremacy is their downfall with Trade and Travel. Irritating their economic rivals, and revoking the expansion of trade wealth with the Kypiq, Waerd, Dras and Erishé; a third of all tribes. The Hrothi will be the master masons and smiths throughout the Kingdoms of Elyria, imploring their native wit to defend and protect their new homes. At siege, and on the battlefield be weary of the Hrothi. With no biome-based disadvantages and linguistics; these men and women will be the leaders in siege engineering, and lance warfare.
Terms & Definitions
Food or Sustained Food is the ability of currently identified food stocks to last or be preserved for a significant duration of time in their biome.
Energy or Access to Energy is prevalent access to energy materials, such as: wood and coal that can be used to cook food and heat homes.
Weaponry or Materials of Weaponry is based off of the principle that metal weapons and armor will be superior.
Material or Material Wealth is current holding or potential of unique or rare materials being accessible.
Defense is based off of the materials and biome of a tribe.
Travel is based off of sustained food outside of their biome, biome preferences as well as social and linguistic skills of a tribe.
Trade is based off of historical tribal relations and the potential to access new tribes and biomes.
This scale will be from 1 to 5. ‘1’ representing for example the least preservable food and worst access to material and ‘5’ representing the most promising weaponry and access to trade.