Elyrian Anthropology Survey – Brudvir

Written by Anders Anderson and Grandmaster Anthon Taelysziq of Arkyn

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Brudvir are predominantly primitive hunter and gathers, with reliance on animal husbandry for dairy products. However, due to the absence of agricultural, cold and acidic soil environment, as well as the natural- and player-cycles of hunting. These forces leave the Brudvir in a perilous state for food, potentially relying on trade or agriculture outside of their native habitat, leaving the Brudvir in Sustained Food with a ranking of one out of five.

Living in the Alpine Forest, the Brudvir are constantly surrounded by conifers which is used throughout their culture and society, such as: heating, cooking and housing. The ampleness of the forests allows, if sustainably harvested, a near constant supply of trees. Which will help with those frigid nights, and carving competitions, leaving the Brudvir in Access to Energy a ranking of four of of five.

Although, one of the largest and physical tribes, the Brudvir primarily use bone and wood for tools and weapons which are abundant due to the constant need of hunting and surrounded by forests in their native habitat. Metal is present, but the availability causes it to be a secondary material. The rareness of these metals and mundane materials of bone and wood causes the Brudvir to have a three out of five in Materials of Weaponry.

Living in the Alpine Forest causes biological diversity to drop, this drop occurs with available materials as well. The Brudvir have an absence of unique materials in their native biome, and the materials that are present most tribes have access too. Being specialists in woodworking, and the durability and size of their conifers will, likely, help the Brudvir in trade and material wealth leaving with with a ranking in Material Wealth of two out of five.

The Alpine Forest serves as protection for its altitude and impenetrable evergreen forests, but compared to other tribes these forests only slow a marching army. A foe with the knowledge of permafrost preservation and ample food could remain in Brudvir biome till their food stock or armies collapse. Coupled with small population centers of town or villages, and wood the primary material for housing. Sieges and fires could destroy cities and forests leaving these small settlements dependent on their neighbors at times of war, leaving the Brudvir with a rank of two out of five in Defense.

The Brudvir, as with the Neran, have no disadvantages in regards to leaving their native biome. This coupled with understanding both Denhørt and Proto-Neran dialect, and the diffusion of Proto-Neran throughout the realms allows the Brudvir to travel quite freely, except for visiting their fellow Faedins the Kypiq. Allowing the Brudvir to have a rank of four out of five in Travel.

Due to knowing Proto-Neran dialect, friendliness with the Hrothi and Neran the Brudvir have potential trade and relation access through proxies with most of the tribes. The limitations to the Brudvir’s trade capacity, as well as material import and export is through distance and logistics causing the Brudvir to have a rank of four out of five in Trade.  

The visual appearance of the Brudvir, along with their chiseled landscape of the Alpine forest and mountains leaves the impression of dominance in war and of nature. However, the current known weakness of the Brudvir is their biome. Materials of Weaponry and Defense could be worked on through trade. As long as a sufficient amount of metal weapons and armor, stone walls are designed and developed, trade can cease with minimal interruption to Brudvir armies and defenses. However, Sustained Food, relying on hunting and gathering leaves the Brudvir vulnerable during war and insufficient hunting seasons; even while using livestock, and permafrost as a preservation method. This is due to the potential of overhunting and eco-destruction during war, and ability to sustain livestock in an environment unable to cultivate.

The strength of the Brudvir is exemplified in Trade and Travel. With no biome-based disadvantages, linguistics and physicality the Brudvir can travel, trade and battle in all realms. Compelled with their pack society expect Brudvir traders, mercenaries, raiders and guards seeking riches throughout the Kingdoms of Elyria.

Terms & Definitions


Food or Sustained Food is the ability of currently identified food stocks to last or be preserved for a significant duration of time in their biome.

Energy or Access to Energy is prevalent access to energy materials, such as: wood and coal that can be used to cook food and heat homes.

Weaponry or Materials of Weaponry is based off of the principle that metal weapons and armor will be superior.

Material or Material Wealth is current holding or potential of unique or rare materials being accessible.

Defense is based off of the materials and biome of a tribe.

Travel is based off of sustained food outside of their biome, biome preferences as well as social and linguistic skills of a tribe.

Trade is based off of historical tribal relations and the potential to access new tribes and biomes.

This scale will be from 1 to 5. ‘1’ representing for example the least preservable food and worst access to material and ‘5’ representing the most promising weaponry and access to trade.

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